New hand grenades, the Skybolt and more

This will be the first phase of weapon changes we are implementing, and there will be more waves in the future. The new hand grenades come in 2 flavors, concussion boost and frag. These different types will be shown and selectable on different loadouts, indicated by either (frag) or (boost).

Concussion has a stronger kick to knock players and flags a bit more, and has the comboing ability for boosting. The damage and the impulse has been reduced so chasers will have to use them in succession and using them to stop incoming cappers is much less effective.

Frag grenades has a large and powerful explosion, but lack the ability to use for combos.

The new weapon, the Skybolt, is currently the replacement for the Rocket Specialist, as we are moving away from special weapons. This railgun-like weapon has a smaller explosion and less damage than the rocket, but is 50% faster and devastates players that move too predictably. This weapon can be found on the Outrider Raptor loadout, the Raider Huntsman loadout, and the Sentinel Juggernaut loadout. While we are currently using the rocket launcher model and sound effects, we are working on new sounds and a weapon model which we will add as soon as we are finished with them.

The Sniper rifle is only available on the Outrider, and the weapon has been hybridized between the normal and specialist versions. This new sniper does less max damage, but has a higher minimum damage so chasers and duelers will have a more effective shot when shooting with less energy. The refire rate is now between the specialist and standard values, so it isn't as spammable but you wait a bit less than you did on the old Raider Hornet loadout. This also helps balance out the increased effectiveness in chasing and dueling, if you miss that is.

The new effects are courtesy of PureWoopAss, who is now working with us.

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